Here is an extremely DM-centric question. What is the absolute limit of difficulty? If it could be a law of science, how could it be defined? Mathematically I would guess that the limit of difficulty would be a situation that takes 99.99% of the party's resources along with the players doing their absolute best and thinking their absolute best in order to overcome.
The point of this question is this: How do we reach the point that we make the players feel satisfied because the difficulty of an encounter claimed nearly everything the party had to solve it. This does not mean that the encounter has to destroy all the party resources, merely that it takes a lot of effort and all of each character's ability to resolve. Can we come up with some situations that make this situation more tangible ( with numbers).
The goal is to push yourself as a DM but still make the players feel like they had a load of fun while nearly being annihilated.



